

- #Masterwork dwarf fortress embark civilizations mod
- #Masterwork dwarf fortress embark civilizations full
- #Masterwork dwarf fortress embark civilizations mods
Rebalanced animal man and giant animal frequencies. Standardized leathers, bones, meat, wood. Playable necromancers, farm your citizens like cattle and use their corpses for dark experiments. Playable nagas, water-based snake-men with asian theme and a love for gems and corals. Playable elves, nature-based hamlets with lots of wildlife on your side.
#Masterwork dwarf fortress embark civilizations full
Playable goblins, dark fortresses with dungeons full of slaves. Here the planned major features of Masterwork DF2016: Included tilesets: Phoebus, Obsidian, Ironhand, Mayday, Spacefox, JollyBastion, CLA, Taffer and more. Included utilities: Therapist, Armok Vision, Stonesense, Soundsense, Dfhack, Perfect World, Isoworld, Quickfort and more.
#Masterwork dwarf fortress embark civilizations mods
A launcher that edits Init & Worldgen settings, installs tilesets and entire mods for you. Playable orcs: Proud fighters and artisans. Playable succubi: Fire-loving and alluring demons. Playable kobolds: Tribal dirt-digging thieves. Playable dwarves: Master-metalworkers and warriors. Every mod-content is optional, enable/disable as you like.

Here the current features of Masterwork DF2016 (42.06): It did suffer from feature-creep and will be replaced by this all new version, written with a strict concept in mind and 5 years of modding experience backing me up. It contains 8 playable races, 1000+ creatures and 500+ new buildings. The largest and most popular one is for DF2014 (34.11) and can be found here.
#Masterwork dwarf fortress embark civilizations mod
This mod has existed since 2011 and has gone through many iterations.

Welcome to Masterwork DF! A comprehensive mod-pack that includes utilities and tilesets just like the StarterPack, but with additional content to keep you playing longer. ::: Or join community projects that add new mod content! ::: Marksmen training also leads to keen eyes and a higher view range.::: Read up on future goals, vote on polls and make suggestions. They are used to pain, have a higher willpower and recuperation then civilians. Marksmen learn to handle all ranged weapons, military tactics, leadership and situational awareness. Having undergone the garrison training, this dwarf has learned the fundamental rules of war. They are used to pain, have a higher willpower and recuperation then civilians, tire slowly and are very agile. They also learn military tactics, leadership and situational awareness. Wrestler training teaches unarmed combat and dodging above all else.

Guard training raises their toughness as well. Guards excel in using armor and shield and learn military tactics, leadership and situational awareness. The legion training also encompasses rigorous fitness exercises, raising their strength. Legionnaires learn to handle all melee weapons, military tactics, leadership and situational awareness. Military groups learn their associated skills twice as fast as normal dwarves. This costs 2500 gold and takes 1 week of intensive training. There are 4 military groups that can be joined in the military garrison.
